As I set out to design my first game (don’t worry I’ll talk about it soon), I spent a lot of time thinking about luck and skill. I am generally a fan of very strategic and skillful games, ones with very little amount of luck. But in designing this game, I knew I wanted to make it accessible to a variety of players – specifically kids and casual gamers.
There is a very interesting lecture by Richard Garfield discussing the topic of luck versus skill in games:
In the lecture, Richard highlights the benefit of luck in game design. Games with luck tend to be more engaging because even lower skilled players have a chance at winning.
A few of the first versions of my game were very strategic and limited the effects of luck. As I continued to playtest, it was obvious that introducing more luck into the game made it more fun and easier to play. For games that are targeted to a more casual audience like family games, I think involving an amount of luck is a good thing. To add more depth to the game, skill should allow players to influence the impact of luck.
What do you think?